Arrow Sudoku
5
6
7
9
4
6
7
1
2
5
7
5
4
3
7
8
1
4
4
5
8
3
2
6
2
8
5
7
2
5
1
4
3
7
8
9
5
6
Hur man spelar Arrow Sudoku
Standard Sudoku-regler gäller. Extra regel: siffrorna längs varje pils svans måste summera till siffran i cirkeln vid pilens bas. Cirkeln själv är en normal Sudoku-cell — dess värde bestämmer vad pilcellerna måste summera till.
Fullständig guide →
Siffror på en pil måste summera till siffran i cirkeln
Vad är Arrow Sudoku?
Arrow Sudoku placerar pilar på rutnätet, var och en med start från en cirklad cell. Siffrorna i alla celler längs pilen (inte inklusive cirkeln) måste summera till siffran i den cirklade cellen. Eftersom den maximala siffran är 9, är långa pilar med många celler mycket begränsade. Arrow Sudoku kombinerar ofta vackert med standardeliminering och kandidatlogik.
Översikt
| Begränsningstyp | Linjebegränsningar |
| Typiska givna | 20–26 |
| Svårighetsbetyg | ★★★★☆ 4/5 |
| Genomsnittlig lösningstid — Lätt | 12 min |
| Genomsnittlig lösningstid — Medel | 25 min |
| Genomsnittlig lösningstid — Svår | 50 min |
| Genomsnittlig lösningstid — Expert | 80 min |
Hur man löser Arrow Sudoku
| Teknik | Vad den gör | Nivå |
|---|---|---|
| Arrow Sum Bounding | The circle digit equals the sum of all arrow shaft cells. A 3-cell arrow with circle 5 means the three shaft cells average under 2 — severely constraining options. | Avancerad |
| Max/Min Arrow Analysis | The maximum sum of N cells is 9+8+7+…; the minimum is 1+2+3+…. If the circle digit falls outside these bounds, a constraint error exists. | Avancerad |
| Bifurcation on Short Arrows | For 2-cell arrows with a small circle (e.g., 3), only (1,2) or (2,1) works — enumerate cases to find forced placements quickly. | Avancerad |
| Arrow–Region Interaction | Arrow cells sharing a box or row with the circle create indirect constraints — combine the sum equation with standard Sudoku uniqueness. | Avancerad |
| Repeating Digits on Arrows | Arrow shaft cells can repeat digits (unlike Killer cages). Factor this in when enumerating possible sums. | Avancerad |
Genomsnittliga lösningstider
Lätt
12 min
Medel
25 min
Svår
50 min
Expert
80 min
Vanliga frågor
Vad är Arrow Sudoku?
Arrow Sudoku is a variant where arrows are drawn across the grid. Every digit placed along an arrow must sum to the number written inside the circle at the arrow's base. Standard Sudoku rules still apply — every row, column, and 3×3 box must contain the digits 1–9 exactly once.
How do the arrows and circles work?
Each arrow starts at a circle and extends through one or more cells. The digit in the circle is the target sum for all cells the arrow passes through. A single-cell arrow tells you the exact digit in that cell. Longer arrows have multiple possible combinations, which you narrow down using Sudoku constraints.
Is Arrow Sudoku harder than regular Sudoku?
It depends on your experience. Arrow Sudoku adds an arithmetic layer on top of standard logic. Easy puzzles are comparable in difficulty to medium classic Sudoku. Hard and expert arrow puzzles require simultaneous constraint-tracking that most players find significantly more challenging than any classic Sudoku difficulty.
Can a digit repeat along an arrow?
No — digits can repeat on an arrow only if standard Sudoku rules allow it. Because each row, column, and box must contain 1–9 once, a digit can appear twice on an arrow only if the two cells are in different rows, columns, and boxes. In practice, most arrow cells are highly constrained.
What is the best first move in Arrow Sudoku?
Start with single-cell arrows — the digit in that cell equals the circle value directly. Then look for short arrows with extreme sums. A 2-cell arrow summing to 3 can only be {1,2}; summing to 17 can only be {8,9}. These give you the tightest starting constraints without any guessing.
How long does Arrow Sudoku take to solve?
Easy puzzles take 5–15 minutes. Medium puzzles typically run 15–30 minutes. Hard puzzles average 30–60 minutes, and expert puzzles can take over an hour even for experienced solvers. Solve times improve quickly once you develop intuition for which arrow combinations are possible at a glance.